Deus Ex Area 51 Codes

Posted : admin On 25.09.2019

Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive.Set in a cyberpunk-themed dystopian world in the year 2052, the story follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged.

  1. Area 51 Codes Ps2
  2. Deus Ex Area 51 Codes List

The bad thing about your route in ship is this damned electric walkway. If you insert the code to door (64788 if i remember), you get hit and it can easily kill you. I've found it's good to avoid it using crouch and standing as far as you can (from a doorway).Heh, but it's faster. If you can pull it off 1 in a 1000 tries, be ready to try 1000 times. That's another reason my run throughs take so long sometimes, as I never just backout and do something easier. Especially for a segmented run, with this many segments, and segments being as short as they are.If you do want to avoid that however, just use the keypad across the way.

Like I originally intended.Speaking of which, I think I almost have boat down. quoteThe bad thing about your route in ship is this damned electric walkway. If you insert the code to door (64788 if i remember), you get hit and it can easily kill you. I've found it's good to avoid it using crouch and standing as far as you can (from a doorway)./quoteHeh, but it's faster.

Area 51 Codes Ps2

If you can pull it off 1 in a 1000 tries, be ready to try 1000 times. That's another reason my run throughs take so long sometimes, as I never just backout and do something easier. Especially for a segmented run, with this many segments, and segments being as short as they are.If you do want to avoid that however, just use the keypad across the way. Like I originally intended.Speaking of which, I think I almost have boat down.

quoteHeh, but it's faster. If you can pull it off 1 in a 1000 tries, be ready to try 1000 times. That's another reason my run throughs take so long sometimes, as I never just backout and do something easier. Especially for a segmented run, with this many segments, and segments being as short as they are./quoteIt isn't AS hard as it seems. The only problem is NOT getting hit by electric archs, other than that it doesn't differ from normal routes much.quoteIf you do want to avoid that however, just use the keypad across the way.

Like I originally intended./quoteLosing 2 seconds? Nah:PquoteSpeaking of which, I think I almost have boat down./quoteOne question - are you taking items from the armory? They would be handy in A51, in the elevator i've told you about. Most segments, like Gas Station, or entrance to Ocean Lab, would be slightly faster and easier, as you wouldn't have to kill so many enemies. And don't take Radar Transparency, we have no need for it so much now. I wasn't implying that the trick was that hard. I'm just implying if it was that hard, I'd still go after it.Anyways, yes, I was contemplating hitting the armory, seeing as how we'd then have 2 thermoptic camos, 4 extra grenades, and an extra 4 rockets.

And for like 8 seconds out of our way, that sounded extremely worth it. We might want to invest some points in to enviromental training so we can extend the camoflauges life.And btw, good job for the Area 51 clip you did.

I was contemplating something like that, but gave upI have another idea, but I don't think it's as fast. I'll tell you later. :P I wasn't implying that the trick was that hard. I'm just implying if it was that hard, I'd still go after it.Anyways, yes, I was contemplating hitting the armory, seeing as how we'd then have 2 thermoptic camos, 4 extra grenades, and an extra 4 rockets. And for like 8 seconds out of our way, that sounded extremely worth it.

We might want to invest some points in to enviromental training so we can extend the camoflauges life.And btw, good job for the Area 51 clip you did. I was contemplating something like that, but gave up:PI have another idea, but I don't think it's as fast. I'll tell you later.

Liberty Island - Nice! Maybe we can use this instead of nade jump. I don't think it's FASTER, but certainly you don't get any leg damage from fall and all that, so that's a good find.Helibase-Phauxe said that we have faster ways around this already. I wasn't able to download the vid, unfortunately, so i can't comment more:-/Oh, and if you try to make fast vids, it's WAY easier with Head Bob turned off.EDIT: Okay, video works. And i have to say, another good one.

I was sure it was possible like this, but bot always hit me.Well, a good one. Liberty Island - Nice! Maybe we can use this instead of nade jump. I don't think it's FASTER, but certainly you don't get any leg damage from fall and all that, so that's a good find.Helibase-Phauxe said that we have faster ways around this already. I wasn't able to download the vid, unfortunately, so i can't comment more:-/Oh, and if you try to make fast vids, it's WAY easier with Head Bob turned off.EDIT: Okay, video works. And i have to say, another good one. I was sure it was possible like this, but bot always hit me.Well, a good one:P.

quoteHey guys, thought I would make those cut videos I promisedHere is the liberty island one:here is that security bot one in the helipad:I don't take any damage on either/quoteGood find for Statue of Liberty! Now we don't have to grab that gas nade at all, saves a few seconds.As for the security bots, that's exactly what I've been doing! I'm glad you found it out too.And Dex is right, it's easier to aim and speedrun without having headbob on! I'd like to help out with finding shortcuts and tricks and whatnot.

I was going to do my own speedrun to beat Thrull's time but then I was informed about this thread, and you've already got it down way better than I do. I tryed the grenade jump and I've only been able to do it once or twice. Very difficult.

However, I am an unrealscripter, I could provide some simple unrealscript to automate some stuff, like I could make it so that you don't have to quit the game to learn passwords that are ingame and stuff. I don't mean cheating, I just would automate unusually difficult things you would have to do by hand, that you'd be able to do anyway without cheats (hence looking up codes in the editor). There is the precedent of the Half Life: Opposing Force speed run, there, which uses similiar stuff. My recommendation on weapons usage is low-tech as you don't need to pick up ammo and the DTS is IMHO the best weapon in the game. And I know it's not the 'universal lockpick', but it helps in many places.

Also, it opens doors better if you have a higher low tech skill/combat strength aug.BTW, the default login/password for security computers is SECURITY and SECURITY, and many computers ingame that don't have datacubes about it use that password, for example the ones in the towers at the Airfield. I'd like to help out with finding shortcuts and tricks and whatnot.

Deus Ex Area 51 Codes List

I was going to do my own speedrun to beat Thrull's time but then I was informed about this thread, and you've already got it down way better than I do. I tryed the grenade jump and I've only been able to do it once or twice. Very difficult.

However, I am an unrealscripter, I could provide some simple unrealscript to automate some stuff, like I could make it so that you don't have to quit the game to learn passwords that are ingame and stuff. I don't mean cheating, I just would automate unusually difficult things you would have to do by hand, that you'd be able to do anyway without cheats (hence looking up codes in the editor).

There is the precedent of the Half Life: Opposing Force speed run, there, which uses similiar stuff. My recommendation on weapons usage is low-tech as you don't need to pick up ammo and the DTS is IMHO the best weapon in the game. And I know it's not the 'universal lockpick', but it helps in many places. Also, it opens doors better if you have a higher low tech skill/combat strength aug.BTW, the default login/password for security computers is SECURITY and SECURITY, and many computers ingame that don't have datacubes about it use that password, for example the ones in the towers at the Airfield.

Errrrrmmmm, there is an Unreal Editor + sites with ALL codes and logins, so it's not too much of a problem:P.Next. DTS is not as universal as Sniper Rifle in most cases, so we are not going to use DTS so much.Scripting easies some things, but primo: some people don't like using them, and second: why automatize something that is easy?

And you can't script a very hard command, like grenade jumping i think.And quitting the game for codes (did i understood what you have written?) - old fashioned methods, vide sheet of paper + your memory It's simple like that. Errrrrmmmm, there is an Unreal Editor + sites with ALL codes and logins, so it's not too much of a problem:P.Next. DTS is not as universal as Sniper Rifle in most cases, so we are not going to use DTS so much.Scripting easies some things, but primo: some people don't like using them, and second: why automatize something that is easy? And you can't script a very hard command, like grenade jumping i think.And quitting the game for codes (did i understood what you have written?) - old fashioned methods, vide sheet of paper + your memory:P It's simple like that;D. I'd like to help out with finding shortcuts and tricks and whatnot. I was going to do my own speedrun to beat Thrull's time but then I was informed about this thread, and you've already got it down way better than I do.

I tryed the grenade jump and I've only been able to do it once or twice. Very difficult. However, I am an unrealscripter, I could provide some simple unrealscript to automate some stuff, like I could make it so that you don't have to quit the game to learn passwords that are ingame and stuff. I don't mean cheating, I just would automate unusually difficult things you would have to do by hand, that you'd be able to do anyway without cheats (hence looking up codes in the editor). There is the precedent of the Half Life: Opposing Force speed run, there, which uses similiar stuff. My recommendation on weapons usage is low-tech as you don't need to pick up ammo and the DTS is IMHO the best weapon in the game.

And I know it's not the 'universal lockpick', but it helps in many places. Also, it opens doors better if you have a higher low tech skill/combat strength aug.BTW, the default login/password for security computers is SECURITY and SECURITY, and many computers ingame that don't have datacubes about it use that password, for example the ones in the towers at the Airfield.Don't take it the wrong way though, we'd appreciate your help!I haven't been on the run because of school ending in a couple weeks, with this week devoted to final projects and studying and the week after for finals.

After that's over, I'm pretty sure me and dex will nail this run over summer break.For hitting the nade jump, you generally want to aim at the top of your shadow when you release the nade. After that it's just about synching up the jump. As far as automation is concerned, I have a very little script in Autohotkey that I implement, and it only turns my 't, g, b, and back mouse scroll' keys into '7, 8, 9, and 0' respectively. Everything else isn't automated, and I think this is fairest. And if you're wondering what I do when I have to type t, g or b.

I use the key Insert to turn it off. I also have my mouse5 binded to reload with this script due to the fact that the game doesn't detect my mouse5 key. So it's all goodWe spread out our skills for various reasons.

First and foremost, you get a sniper rifle from Paul at the start, compared to waiting to hong kong to get your tech to kick in. Now, DTS isn't bad either, and it would complement the rifle in saving ammo. The solution? Spread out your skill points. DTS really only needs trained skill to be effective anyways. We pump heavy weapons up to advanced because of movement speed and quick reload. Rifle gets a Trained because unscoped, it stays fairly accurate even when running (as long as you have no arm damage)We also take rifle due to some very easy to grab ammo on the way, and even more from a cut discovered by Sidra (which cuts off about 10 seconds easily btw.

Thanks) Does it mean we lean mostly on heavy weapons? There's alot of explosive objectives (most obvious being Hong Kong), and we don't really want to waste our nades needlessly. DTS is still handy for catacombs, and confined levels though, and like you said, minimal tech, maximum damage, and no ammo concerns.Other than that, the run's pretty much where it was when the thread stagnated. If you're planning on helping, I'd suggest brushing up on the techniques.

If you want to work more on route, just flip on god mode, and find the shortest running route, then figure out what's in your way, a fast way to dispatch it, and boom! You might be in the money. quoteI'd like to help out with finding shortcuts and tricks and whatnot. I was going to do my own speedrun to beat Thrull's time but then I was informed about this thread, and you've already got it down way better than I do.

I tryed the grenade jump and I've only been able to do it once or twice. Very difficult. However, I am an unrealscripter, I could provide some simple unrealscript to automate some stuff, like I could make it so that you don't have to quit the game to learn passwords that are ingame and stuff.

I don't mean cheating, I just would automate unusually difficult things you would have to do by hand, that you'd be able to do anyway without cheats (hence looking up codes in the editor). There is the precedent of the Half Life: Opposing Force speed run, there, which uses similiar stuff. My recommendation on weapons usage is low-tech as you don't need to pick up ammo and the DTS is IMHO the best weapon in the game.

And I know it's not the 'universal lockpick', but it helps in many places. Also, it opens doors better if you have a higher low tech skill/combat strength aug.BTW, the default login/password for security computers is SECURITY and SECURITY, and many computers ingame that don't have datacubes about it use that password, for example the ones in the towers at the Airfield./quoteDon't take it the wrong way though, we'd appreciate your help!I haven't been on the run because of school ending in a couple weeks, with this week devoted to final projects and studying and the week after for finals. After that's over, I'm pretty sure me and dex will nail this run over summer break.For hitting the nade jump, you generally want to aim at the top of your shadow when you release the nade. After that it's just about synching up the jump. As far as automation is concerned, I have a very little script in Autohotkey that I implement, and it only turns my 't, g, b, and back mouse scroll' keys into '7, 8, 9, and 0' respectively. Everything else isn't automated, and I think this is fairest.

And if you're wondering what I do when I have to type t, g or b. I use the key Insert to turn it off. I also have my mouse5 binded to reload with this script due to the fact that the game doesn't detect my mouse5 key. So it's all good:PWe spread out our skills for various reasons.

First and foremost, you get a sniper rifle from Paul at the start, compared to waiting to hong kong to get your tech to kick in. Now, DTS isn't bad either, and it would complement the rifle in saving ammo.

The solution? Spread out your skill points. DTS really only needs trained skill to be effective anyways. We pump heavy weapons up to advanced because of movement speed and quick reload. Rifle gets a Trained because unscoped, it stays fairly accurate even when running (as long as you have no arm damage)We also take rifle due to some very easy to grab ammo on the way, and even more from a cut discovered by Sidra (which cuts off about 10 seconds easily btw. Thanks) Does it mean we lean mostly on heavy weapons?

There's alot of explosive objectives (most obvious being Hong Kong), and we don't really want to waste our nades needlessly. DTS is still handy for catacombs, and confined levels though, and like you said, minimal tech, maximum damage, and no ammo concerns.Other than that, the run's pretty much where it was when the thread stagnated. If you're planning on helping, I'd suggest brushing up on the techniques. If you want to work more on route, just flip on god mode, and find the shortest running route, then figure out what's in your way, a fast way to dispatch it, and boom! You might be in the money:P.

As far as automation is concerned, I have a very little script in Autohotkey that I implement, and it only turns my 't, g, b, and back mouse scroll' keys into '7, 8, 9, and 0' respectively. Everything else isn't automated, and I think this is fairest. And if you're wondering what I do when I have to type t, g or b. I use the key Insert to turn it off. I also have my mouse5 binded to reload with this script due to the fact that the game doesn't detect my mouse5 key.

So it's all goodOk, if you think that's fairest, then it's ok, I'll just look for routes. We spread out our skills for various reasons.

First and foremost, you get a sniper rifle from Paul at the start, compared to waiting to hong kong to get your tech to kick in. Now, DTS isn't bad either, and it would complement the rifle in saving ammo. The solution?

Spread out your skill points. DTS really only needs trained skill to be effective anyways. We pump heavy weapons up to advanced because of movement speed and quick reload. Rifle gets a Trained because unscoped, it stays fairly accurate even when running (as long as you have no arm damage)Ahhh, well the Crowbar is pretty useful too, as is the electric prod. I also skipped Paul in my runthrough that I did up to the Warehouse district, but it really screwed me over because I couldn't open the door to Osgood's. Other than that, the run's pretty much where it was when the thread stagnated. If you're planning on helping, I'd suggest brushing up on the techniques.

If you want to work more on route, just flip on god mode, and find the shortest running route, then figure out what's in your way, a fast way to dispatch it, and boom! You might be in the moneyWell, I'll hopefully be able to find some tricks. Also, if there's anywhere where you need to grenade climb, you only need two grenades (don't make a staircase, just place a LAM, get onto it, and take the bottom one out and make the next step). In some cases perhaps you can't afford to lose a grenade in a grenade jump so you can just grenade climb and keep the grenades, even though it's slower.

Or perhaps a grenade jump isn't high enough (I don't see where that could happen, but it may.).Thanks. quoteErrrrrmmmm, there is an Unreal Editor + sites with ALL codes and logins, so it's not too much of a problem:P./quoteIt's just faster to be able to have the computer in your crosshairs and the code appears in that little log messages box in the top-left.quoteNext. DTS is not as universal as Sniper Rifle in most cases, so we are not going to use DTS so much./quoteIf you have combat strength and high enough skill, I've found that it's more universal, except on cameras.quoteScripting easies some things, but primo: some people don't like using them, and second: why automatize something that is easy?/quoteBecause it's easier. Creative laziness is good.quoteAnd you can't script a very hard command, like grenade jumping i think.And quitting the game for codes (did i understood what you have written?) - old fashioned methods, vide sheet of paper + your memory:P It's simple like that;D/quoteActually, I probably could automate the grenade jump.

It'd take a lot of trial and error, but it's possible.quoteFor hitting the nade jump, you generally want to aim at the top of your shadow when you release the nade. After that it's just about synching up the jump./quoteAhh, ok, I'll try that.quoteAs far as automation is concerned, I have a very little script in Autohotkey that I implement, and it only turns my 't, g, b, and back mouse scroll' keys into '7, 8, 9, and 0' respectively. Everything else isn't automated, and I think this is fairest.

And if you're wondering what I do when I have to type t, g or b. I use the key Insert to turn it off. I also have my mouse5 binded to reload with this script due to the fact that the game doesn't detect my mouse5 key. So it's all good:P/quoteOk, if you think that's fairest, then it's ok, I'll just look for routes.quoteWe spread out our skills for various reasons. First and foremost, you get a sniper rifle from Paul at the start, compared to waiting to hong kong to get your tech to kick in.

Now, DTS isn't bad either, and it would complement the rifle in saving ammo. The solution?

Spread out your skill points. DTS really only needs trained skill to be effective anyways. We pump heavy weapons up to advanced because of movement speed and quick reload.

Rifle gets a Trained because unscoped, it stays fairly accurate even when running (as long as you have no arm damage)/quoteAhhh, well the Crowbar is pretty useful too, as is the electric prod. I also skipped Paul in my runthrough that I did up to the Warehouse district, but it really screwed me over because I couldn't open the door to Osgood's.quoteOther than that, the run's pretty much where it was when the thread stagnated. If you're planning on helping, I'd suggest brushing up on the techniques.

If you want to work more on route, just flip on god mode, and find the shortest running route, then figure out what's in your way, a fast way to dispatch it, and boom! You might be in the money:P/quoteWell, I'll hopefully be able to find some tricks. Also, if there's anywhere where you need to grenade climb, you only need two grenades (don't make a staircase, just place a LAM, get onto it, and take the bottom one out and make the next step).

In some cases perhaps you can't afford to lose a grenade in a grenade jump so you can just grenade climb and keep the grenades, even though it's slower. Or perhaps a grenade jump isn't high enough (I don't see where that could happen, but it may.).Thanks. Well, I'll hopefully be able to find some tricks. Also, if there's anywhere where you need to grenade climb, you only need two grenades (don't make a staircase, just place a LAM, get onto it, and take the bottom one out and make the next step). In some cases perhaps you can't afford to lose a grenade in a grenade jump so you can just grenade climb and keep the grenades, even though it's slower. Or perhaps a grenade jump isn't high enough (I don't see where that could happen, but it may.).I had this idea for getting on top of the NSF warehouse(with signal transmitting)I've got some free time for me, so i'll try this warehouse climbing.

Also, in cementary, a small cut. Rather than inputting 1234 code, destroy the bookshelf with the DTS.

Shaves a second or twoEDIT!: OMGZ, i got to the rooftop of NSF Warehouse. What's even better, i don't need any grenade climbing, just a nade jump! Well here's a vid:I use a thrashbag to get just a few inches of height - and it's enough to make it out;D. Place the bag in the corner - if you don't there is virtually no chance to make this 'leap of faith'. quoteIt's just faster to be able to have the computer in your crosshairs and the code appears in that little log messages box in the top-left./quoteYeah, but it's still not necessary.

Dragon age elf female. Fill free to post some new snap shots if you choice to use any or my morphs.

We will memorize codes anyway, and when you're not recording, you can take time:PquoteIf you have combat strength and high enough skill, I've found that it's more universal, except on cameras./quoteTrue, it doesn't use ammo, so it's handy. But you can use sniper from a distance, which means doors don't slow you down when you hit them during breaking them.

It's not much of a difference, but.;) But when you need to preserve ammo, DTS FTW!quoteBecause it's easier. Creative laziness is good./quoteAgreed:PquoteActually, I probably could automate the grenade jump. It'd take a lot of trial and error, but it's possible./quoteYou took FRAPS slowdowns and framerate into account? It can blow detailed scripts.quoteAhhh, well the Crowbar is pretty useful too, as is the electric prod. I also skipped Paul in my runthrough that I did up to the Warehouse district, but it really screwed me over because I couldn't open the door to Osgood's./quoteI never encountered something like this.unless you have saved in Hells Kitchen itself.

Save in Battery Park and get to Hell's KItchen. If he opens the door, good. If not, reload.quoteWell, I'll hopefully be able to find some tricks.

Also, if there's anywhere where you need to grenade climb, you only need two grenades (don't make a staircase, just place a LAM, get onto it, and take the bottom one out and make the next step). In some cases perhaps you can't afford to lose a grenade in a grenade jump so you can just grenade climb and keep the grenades, even though it's slower. Or perhaps a grenade jump isn't high enough (I don't see where that could happen, but it may.)./quoteI had this idea for getting on top of the NSF warehouse(with signal transmitting)I've got some free time for me, so i'll try this warehouse climbing. Also, in cementary, a small cut. Rather than inputting 1234 code, destroy the bookshelf with the DTS.

Shaves a second or two:PEDIT!: OMGZ, i got to the rooftop of NSF Warehouse. What's even better, i don't need any grenade climbing, just a nade jump! Well here's a vid:urluse a thrashbag to get just a few inches of height - and it's enough to make it out;D. Place the bag in the corner - if you don't there is virtually no chance to make this 'leap of faith':P. EDIT!: OMGZ, i got to the rooftop of NSF Warehouse. What's even better, i don't need any grenade climbing, just a nade jump! Well here's a vid:I use a thrashbag to get just a few inches of height - and it's enough to make it out;D.

Deus

Place the bag in the corner - if you don't there is virtually no chance to make this 'leap of faith'Awesome.Oh, and by the way, if you aren't already, use the number pad to put in codes, not the mouse, it's much faster.EDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one. I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump. Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher. Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top. quoteTrue, it doesn't use ammo, so it's handy.

But you can use sniper from a distance, which means doors don't slow you down when you hit them during breaking them./quoteThat's true, but if you start swinging before you reach the door that's minimal.quoteYou took FRAPS slowdowns and framerate into account? It can blow detailed scripts./quoteDeus Ex uses the Unreal Engine, UnrealScript can use timers that are not related to framerate, but actual time. It's a moot point though, as Phauxe said he doesn't want any more scripts.quoteI never encountered something like this.unless you have saved in Hells Kitchen itself.

Save in Battery Park and get to Hell's KItchen. If he opens the door, good.

If not, reload./quoteThat idea hadn't occured to me a the time, because that was before I read this thread.quoteEDIT!: OMGZ, i got to the rooftop of NSF Warehouse. What's even better, i don't need any grenade climbing, just a nade jump! Well here's a vid:urluse a thrashbag to get just a few inches of height - and it's enough to make it out;D.

Place the bag in the corner - if you don't there is virtually no chance to make this 'leap of faith':P/quoteAwesome.Oh, and by the way, if you aren't already, use the number pad to put in codes, not the mouse, it's much faster.EDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one. I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump. Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher. Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top. EDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one.

I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump. Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher.

Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top.Yeah, most of elevators are out of the way, and even if there are, they are too slow to be useful:(.When i'm at home, i'm gonna make a funny video, which will save time and will look awesome:P. quoteOh, and by the way, if you aren't already, use the number pad to put in codes, not the mouse, it's much faster. /quoteNo shit sherlock:PquoteAwesome./quoteYeah, i tried this for a long time, and then the thrashbag occured to me:P Looks quite funny.quoteEDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one. I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump.

Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher. Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top. /quoteYeah, most of elevators are out of the way, and even if there are, they are too slow to be useful:(.When i'm at home, i'm gonna make a funny video, which will save time and will look awesome:P. EDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one. I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump. Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher. Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top.That's the basic concept behind why nade jumping even works.

The nade acts like a moving platform going upwards, and by jumping off of it, you get a boosted jump height. Ahaha, great cuts dex. I love the NSF one, that's a HUGE cut.I got finals next week but after that I can search for some cuts. I'm still playing around with Hong Kong.I think we've got hong kong entirely owned now.

I can't see, outside of finding faster traveling routes, any possible way to cut off time. I mean, we skip the first versa life, it's sequenced in a way to go straight from one objective to the next, we even jump out of the freaking building in the apartment! I think Hong Kong is almost officially broken.And dex, LOLOLOLOLOL!!!Great video!EDIT: T1, if you haven't already done so, watch the original run by Thrull (you can find it on this site.) Anything he does that's benificial and we couldn't find a better way around, we do. That includes stupid things like keycodesHowever, it's great that you're trying to contribute, so I'll abstain from being to sarcastic with you.After you watch the video, I recommend reading this thread the entire way through, and watching all available videos.

That way you can see how the run evolved from what Thrull had, to what we've got right now. quoteEDIT: Since Deus Ex is unreal engine, there are some things that work in other games that may work in this one. I'm watching the Unreal speedrun, and one thing I saw that I remember also works in Deus Ex is the liftjump.

Essentially, if a lift/elevator is moving upward, and you jump, you'll jump higher. Unfortunately, this is of less use in Deus Ex than in Unreal, because Deus Ex has much fewer lifts, and most of them have a closed top./quoteThat's the basic concept behind why nade jumping even works. The nade acts like a moving platform going upwards, and by jumping off of it, you get a boosted jump height.quote Ahaha, great cuts dex. I love the NSF one, that's a HUGE cut.I got finals next week but after that I can search for some cuts. I'm still playing around with Hong Kong./quoteI think we've got hong kong entirely owned now. I can't see, outside of finding faster traveling routes, any possible way to cut off time.

I mean, we skip the first versa life, it's sequenced in a way to go straight from one objective to the next, we even jump out of the freaking building in the apartment! I think Hong Kong is almost officially broken.And dex, LOLOLOLOLOL!!!Great video!EDIT: T1, if you haven't already done so, watch the original run by Thrull (you can find it on this site.) Anything he does that's benificial and we couldn't find a better way around, we do. That includes stupid things like keycodes:PHowever, it's great that you're trying to contribute, so I'll abstain from being to sarcastic with you.After you watch the video, I recommend reading this thread the entire way through, and watching all available videos. That way you can see how the run evolved from what Thrull had, to what we've got right now. quoteI think we've got hong kong entirely owned now.

I can't see, outside of finding faster traveling routes, any possible way to cut off time. I mean, we skip the first versa life, it's sequenced in a way to go straight from one objective to the next, we even jump out of the freaking building in the apartment! I think Hong Kong is almost officially broken./quoteSeconded.i don't think we can find even a grenade jump out there.quoteAnd dex, LOLOLOLOLOL!!!Great video!/quoteThanks:P The one with a tharshbag is good one too.looks great:D And we save quite some time thanks to it.Anyway, i'm ending everything bad in school today (last big homework today, woohoo!), so i will help you extensively now:P. EDIT: T1, if you haven't already done so, watch the original run by Thrull (you can find it on this site.) Anything he does that's benificial and we couldn't find a better way around, we do.After you watch the video, I recommend reading this thread the entire way through, and watching all available videos. That way you can see how the run evolved from what Thrull had, to what we've got right now.I've done thatThough some of the older videos Dex posted I can't seem to download, rapidshare must have some file timelimit?

quoteEDIT: T1, if you haven't already done so, watch the original run by Thrull (you can find it on this site.) Anything he does that's benificial and we couldn't find a better way around, we do.After you watch the video, I recommend reading this thread the entire way through, and watching all available videos. That way you can see how the run evolved from what Thrull had, to what we've got right now./quoteI've done that:)Though some of the older videos Dex posted I can't seem to download, rapidshare must have some file timelimit?quoteThat includes stupid things like keycodes:P/quoteHey, some people don't know that, believe it or not.

I was just making sure.