Europa Universalis 4 Trade Company
Posted : admin On 10.09.2019Read Trade from the story How to Play Europa Universalis 4: A guide for the rest of us by Liseduen with 1,557 reads.Trade is outgoing production. Every provinc.
Available only with the DLC or the DLC enabled.A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in. Trade companies may be formed by any nation in any of the 16 trade company regions throughout Africa and Asia, provided they are not on the same continent as the nation's capital; this restriction puts African and especially Asian nations at a great disadvantage, unless they move their capital to Europe or Oceania. They are listed in the subject nation panel in the UI, but, unlike the English HEIC or Dutch VOC in real history, they do not actually have their own armies or administration – the land remains entirely under the nation's direct control.Each trade company region is associated with a trade node, and contains exactly those provinces that are part of that trade node. To start a trade company, you can add all your eligible provinces in the node at once in the trade node UI, or one by one in the province UI. To be eligible, a province must not be part of a state, and any province that becomes part of a state will suffer automatic removal from the trade company. Removing a province from a trade company gives the 'Left Trade Company' modifier for 5 years, preventing it from being added back during its duration as well as giving a −200% local goods produced modifier.A country that has completed may fabricate claims on any overseas province in a trade company region, even without the Wealth of Nations expansion.
Trade company regions.Provinces in a trade company are subject to the following modifiers (additive as usual):+100%Local trade power+0.5Naval force limit−100%Local manpower modifier−100%Local sailors modifier−100%Local tax modifier−200%Local missionary strength+10%Institution spreadAdditionally, trade company provinces:. Have set to 0%. Ignore all penalties from intolerance of the local or an. Negated penalties include, and. Positive bonuses to from tolerated heretics are kept. Do not contribute to, regardless of religion.
Europa Universalis 4 Trade Company Name
Do not have the embraced of their owner spread to them. Institutions may still spread through adjacency, however.When a trade company controls 51% of all the provincial trade power in its node, it grants +1 merchant.The DLC allows one for trade companies. A trade company's trade power may be increased by 50% at the cost of +0.03 to its owner per year. This interaction may be toggled on and off at will.All provinces in the trade company region controlled by nations other than the trade company owner, and which are one or more behind him, get a bonus to goods produced equal to half the percentage of the region's trade power the trade company controls.
(The value of trade in a node depends on the value of the goods produced, so this benefits both the natives and the traders). Light ships protecting trade do not contribute to this, and can thus in certain cases cause the nation to earn less from trade as fewer goods will be produced. This bonus doesn't overlap with a 's similar bonus to goods produced.List of trade company regions. CCOT: Chittagong (568), Pegu (586). Estuary: Bengal Delta (561), Dhaka (564), Pathein (1815), Velanadu (534), Konaseema (5084)AsiaCoromandel CharterCeylonCCOT: Malabar (534), Tondainadu (539), Coromandel (540), Kotte (574)AsiaNorth Indian CharterDoabICOT: Delhi (522), Central Doab (524)AsiaBurma CharterBurmaICOT: Ava (584)AsiaIndonesian CharterMalaccaCCOT: Malacca (596), Brunei (636), Pasai (2673)AsiaPhilippine CharterPhilippinesINH: Manila (656)AsiaMoluccan CharterThe MoluccasCCOT: Kalapa (630), Makassar (541)AsiaIndochinese CharterSiam. CCOT: Hangzhou (684). Estuary: Suzhou (1822), Huai'an (2142)AsiaNorth Chinese CharterBeijingCCOT: Beijing (1816)Key:.
CCOT:. ICOT:. INH:Trade company investments Available only with the DLC enabled.When a nation has established a trade company they can increase their returns by investing in them. These are accessed through the state interface and are visible at the bottom. There are 5 investments (of 2 tiers) available to build per area that provide their benefit to the entire area. This section may contain outdated information that is inaccurate for the current of the game.
The last version it was verified as up to date for was 1.27.Regarding the penalties of trade company:. The reduction in tax - sometimes manpower and sailors as well - are counteracted by the removal of penalties and autonomy penalties. The autonomy modifiers are applied multiplicatively after base tax/manpower/sailor has been modified by additive modifiers such as culture and trade company modifiers.

Europa Universalis 4 Trade Company Investments

Thus, as long as the additive modifiers do not sum to or below zero - tax is usually helped by national modifiers - the tax amount reduced by the -100% penalty is often mitigated by half from removal of culture and autonomy penalties. (DLC required.) Various Trade Company Investments can mitigate for the initial tax/manpower/sailor penalty. (Manpower and sailor investments are under “Governance”.
As of 1.27, Governance investments are 'hidden' in-game with a side scroll.)Other unspecified benefits. This section may contain outdated information that is inaccurate for the current of the game. This section may contain outdated information that is inaccurate for the current of the game. The last version it was verified as up to date for was 1.27.As adding a province to a trade company doubles the local trade power, and at the same time if a trade company controls more than 51% of the trade powers in its trade node, the owner gains an extra merchant, centers of trade and estuaries which give flat bonuses to base local trade power are of greater importance to trade companies than other provinces of similar. Constructing trade in these provinces are valuable for the same reasons. Increasing can also help wrestling trade controls for trade companies as each point of adds 2% of provincial trade power.South Africa Charter is a notable trade company region as it is initially fully un-colonized. Thus any first colonizer of Cape (1177) can gain and maintain a merchant through trade control with little investment.Footnotes.