Fallout 4 Karma System

Posted : admin On 15.09.2019

I want this and I think its a great idea.Good Karma could have 5 stages. (5 Being the highest rating.)1) Memorable - Earn more caps from bartering as you have earned the reputation and your face is known around cities.

(10-20%).Pick pocketing and locking chances decreased by 20%.2) Noble Figure - Settlements produce 25% more resources. (Food/Purified water/scrap.)3) Miracle worker - Unlocks a new weapon effect that can be found in the commonwealth. Hostile units have a 10% chance to be pacified when dealt with damage. (Thinking of a play through when you don't necessarily want to kill someone as you want good karma.)4) Know your enemies - You do 20% more damage to raiders and gunners and 20% less damage to creatures and animals.5) Forthcoming - Your reputation is well known in the commonwealth!

Fallout: New Vegas was a brilliant interpretation on the major Bethesda franchise implementing a massive amount of updates and new systems from Obsidian Entertainment. This included the likes of the Karma system, the plethora of skills to take, the modifications to equip, crafting system, and more. Comments ( 8) Fallout karma is flawed system because you can never have „good“ karma if you earn it through the games base system pf playing which is using violence to kill enemies. As long their are opposing ideals in fallout or even the world there will be war (violence) and as a result evil.

Fallout 4 Karma System

You have a 40-50% chance of civilians coming to your aid when your health is below 40%.Bad Karma could have 5 stages. (5 Being the highest rating.)1) Street Urchin - Lock picking and pick pocketing are slightly easier. (10-20%) Prices from vendors decreased by 20%.2) Dictator - Through your intimidation alone, your settlements produce 25% more resources.

System

(Food/Purified water/scrap.)3) Psychopath - Unlocks a new weapon effect that can be found in the commonwealth. Enemies will flee in terror and start to attack their own kind.4) Know your enemies - You do 20% more damage to creatures and animals and 20% less damage to raiders and gunners.5) Passive Aggressive - You have become well known to the Gunner and raider community. Gunners and raiders have a 40-50% chance of ignoring you.

You know what this reminds me of. Where are the groups of mercs and assassins sent to kill you because you pissed off the wrong person? That's one aspect from Skyrim that really should have carried over to this game. Needs more death squads.Have you tried a mod called Hunted Encounters, it's pretty cool. Trackers find you and attack, also other NPCs but basically all kinda like raiders.

Fallout 4 Karma System

But the only thing it's missing is a bit of back story as to why they are hinting and tracking you. Of course it could be because you attacked raider camps, but it's never an actual trigger you are aware of like the assains in skyrim who leave a nice note for you. It's a great mod though. When you spend a long time negotiating to get the ghouls admitted to the Tower, racking up good karma each time, only to come back later and find that the ghouls killed everyone and tossed the corpses in the basement.

How the hell was that good karma?Also annoying was when you go in and slaughter your way through your opponents, killing everything that moves. Then, once you're the only living thing left in the compound, you pick up some loot. Killing everyone was okay, but that loot was stolen! You killed all the owners already.) Bad karma for you!Absolutely ridiculous.Much more useful would be a faction reputation system, basically tracked like companion affinity, where some things make the faction like you more and some things make the faction like you less.

When you spend a long time negotiating to get the ghouls admitted to the Tower, racking up good karma each time, only to come back later and find that the ghouls killed everyone and tossed the corpses in the basement. How the hell was that good karma?Also annoying was when you go in and slaughter your way through your opponents, killing everything that moves. Then, once you're the only living thing left in the compound, you pick up some loot. Killing everyone was okay, but that loot was stolen!

Fallout 3 Neutral Karma Guide

You killed all the owners already.) Bad karma for you!Absolutely ridiculous.Much more useful would be a faction reputation system, basically tracked like companion affinity, where some things make the faction like you more and some things make the faction like you less.