Mass Effect 2 Widow
Posted : admin On 01.10.2019As part of an upcoming release I am writing up information on the changes I've made. This article focuses just on the changes I've made to weapons.
It will be updated as further changes are made before release.Basically weapons in Mass Effect 2 aren't considered side-grades, but rather direct upgrades; this is even clearly indicated in the UI. Part of the changes included in this mod does move away from that idea and instead focuses on each weapons unique play-style or behavior.
The soldier makes for a good sniper, but that doesn't mean you can just forget about your other weapons. Details of the M-98 Widow Anti-Material Rifle in Mass Effect 2 (PlayStation 3, PS3, Xbox 360, PC, Windows), including full details on where this weapons can be found.
An example of this is the Mantis and the Widow Sniper Rifles; the Window may do more damage per shot, but it comes with less ammo. I have also changed weapons to match the behavior of their Mass Effect 3 counter-parts, so this entailed having to rework several of the guns.
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But first below are the changes that effect weapons globally:. Weapons in the hands of squad-mates will no longer do reduced damage.
Weapons no longer auto-switch when out of ammo. Weapons no longer give the impression of being direct upgrades in the UI. Weapons sorted by designation/name in the UI.
Mass Effect 2 Best Sniper Rifle
Weapons can be unequipped via the loadout menu with the 'none' choice. Weapons will now be equipped with the maximum carryable ammo at the start of each mission when used in combination with upgrades. M-98 WidowIn Mass Effect 2 only Legion and Shepard can equip this weapon with the lore reasons being the kick-back would shatter an ordinary human's arm. That's no fun.
Mass Effect 3 allowed this gun to be carried by all with the lore being a company managed to develop a version with less recoil but retained firepower. So what I've done is updated the UI entries to match that of Mass Effect 3, so essentially this gun can now be carried. Of course I could of just left it 'as is' and hacked it in there so everyone could carry it. But that would have been to easy and not to mention pretty lame. The only changes made to this weapon is a reduced ammo count making the M-92 Mantis not obsolete the minute you obtain the Widow. Max carryable ammo decreased (13 to 8). Weapon can now be equipped by all squad-mates (that can operate sniper-rifles).
M-76 RevenantThis weapon is by default only equippable by Shepard with the lore reasons behind this being the weapon cannot be replicated. Ok, but why can't a member of my squad use it when I'm not using it? Now all your squad-mates can use it, if you care about the lore then only one member should carry it at once - but I think its a weak point and there is no real reason all your squad couldn't carry it. Ammo per mag decreased (80 to 60). Max carryable ammo decreased (480 to 360). Weapon can now be equipped by all squad-mates (that can operate assault rifles).
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M-300 ClaymoreLike the Widow sniper rifle, the Claymore is restricted to certain members of your squad being able to use the weapon with the lore reasons behind this being the excessive kick-back (shattering the arm of anything other than a Krogan). So I've updated the weapon descriptions (to similar background as Mass Effect 3 where this weapon is usable) and unlocked it for all members of your squad to use. To balance this weapon with other shotguns the ammo it carries in reserve has been decreased slightly making it a situational weapon and no longer a direct upgrade to the Katana.
Max carryable ammo decreased (10 to 8). M-5 PhalanxI actually never used the Phalanx in Mass Effect 2 (even though I always had the DLC) prior to using it Mass Effect 3 Multiplayer where it became a gun I then widely used. Its the first pistol you'll likely max out with upgrades after the Predator.
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However in Mass Effect 2 this gun is closer to an M-77 Paladin; its slow firing, and does more damage per shot than a Carnifex. Oh and not to mention the weird laser attachment it seems to have. Anyway gun reworked, laser attachment removed and standard zoom crosshairs brought back. I like how the gun behaves in Mass Effect 3, its a nice pistol (and I even prefer it to the Carnifex!). Laser attachment removed. Fire mode changed (automatic to semi-automatic). Fire rate increased (80 to 250).
Damage decreased (109.8 to 55.8). Ammo per mag increased (6 to 12). Max carryable ammo increased (24 to 72).